Wednesday, August 20, 2008

Everyday Shooter Review

Genre: Top-down arena shooter
System: PC (Steam), PS3 (PSN)
Price: $10

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.

-From the official site (also contains download links and a trailer

Judging from the above, you might write off this game as some kind of pretentious 'games are art' faffery, but you shouldn't because that would be stupid and you'd miss out on a fantastic game.Everyday Shooter

Everyday Shooter is a top-down dual analog left-to-move-right-to-shoot arena shooter in the vein of Geometry Wars. However, it separates itself from the standard 'me too' copy of the above by throwing in several important changes to the formula.

The first of these is that the game consists of levels instead of one big point-gathering arcade-style endeavor. This may not seem to big or innovative a change, but it does open up the way to the other major gameplay change: chaining systems.

Everyday Shooter

The phrase 'chaining system' is basically the game's way of saying "These levels play differently." And they do play differently. Each level requires a different approach to scoring and surviving ('scoring and surviving'... mirrors life, that does), and while the differences aren't always so major, by the last level you're basically playing a completely different arena shooter.

As an example, the first level starts out like your standard shooter; your move your little dot around the screen and shoot enemies which drop points for you to collect. But then, a little ways in, a different sort of enemy floats by. You shoot it, and it creates a circular field that kills enemies on contact. Shoot the field, and it grows bigger and lasts longer. Strategic usage of this can net you some serious points.

Then, the second level changes it up; instead, you get a big foe that's connected to a bunch of little ones. Kill the big one, and all the other enemies die, giving you a few seconds to collect the spoils before the next wave comes in. The levels keep changing things around on you, and it's fun to try to figure out how to pull it off in each level.Everyday Shooter

Another feature of note is the game's unlockables; scoring points in the main game gets you 'unlock points' which can be used to purchase a number of things; extra starting lives (you'll need them), graphical effects, "single play" levels (you purchase a level, and then you can choose to play it separately from the main game), and a shuffle mode which changes the levels' order.

However, the real crux of this game is the music. Everything in this game makes a guitar sound, from menu selections to killing enemies to player deaths, and it's all fantastic. The levels all have some really nice original compositions behind them, and the various sound effects compliment it really well.

Of course, every game has its flaws; for one thing, it's rather difficult (or maybe I just suck) and the tutorial dialogs that show up on the first level you play every time are annoying and can't be turned off. The music also isn't for everyone; if you don't like guitars and lots of 'em, this isn't the game for you.

Overall:
Gameplay:
A simple top-down shooter with a lot of variety. 9.5/10
Presentation: Minimalistic, but rather effective. 7.5/10
Music:
I love it, but it's not for everyone. 9/10
Plot:
N/A
Score (not an average): 8.5/10
Final Thoughts:
This is a fun little shooter, and it's only $10. Go get it.

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